Ridik Subagia (A1B215060) Argumentative Essay
Considering a violent video games for a children
Almost
every children like to play
video games. There are
also so many video games that put the violence and aggression into video games.
Even though it's just video games and there's nothing to
worry about. However, that such violence is
harmful for the personality development
of
a young person. Video games have negative effect on the developing
minds of children and teenagers and such video games can lead to violence in
real life.
Violent video games have a strong negative effect on
children’s mind developments. When a children constantly playing violent video
games and seeing violence, blood and even a murder in the video games it will
leaves a mark on his/her psychological. These children would be more inclined
to aggressive actions towards his/her friends and family. These children who
play violent video games also tend to become less social and their academic
progress decrease.
Violent video games mostly leading children into
violence in real life. Children who play violent video games are cannot be able
to separate the real life and the virtual life. That is because for the
children’s mind which is still undeveloped the difference is very blurry. They often
confuse, which make the children believe that what they are doing at the video games
is acceptable and also would be fine in the real world, and carry that
aggressive violent attitude into their daily lives. And afterwards, when they need
to pay for what they have done, they cannot understand what was wrong.
In conclusion, it is true that video games are just
games. But, it is a fact that video games can be very harmful if it used without
parental supervision and without thinking. Video games should be regarded as games,
which must be playing providently. The use of violent video games by children
is dangerous and unpredictable. Moreover, instead of forbidding such video
games, there must provide enough alternative, such as travelling, time outside,
family board games, movies, reading, arts and sports.
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